Bunch of bug fixes released – Patchnotes here!


Here are the patchnotes for Cities: Skylines 1.6.1-f2.

Chinese localisation added
Added information about Tank Reservoir stored water in Water infoview
Added scenario loosing and winning conditions in New Game>Choose Scenario panel
IBuilding modding interface
Added missing service enumerations to modding API
Trailer-, sub building-, and prop variation assets disabled and enabled with main asset
Fixed: Typo “Distrcits” in In-Game Keymapping Settings options
Fixed: Mac/Linux: The white News Feed box stays highlighted after a user clicks on it.
Fixed: Scenario Editor: The word “Severity” isn’t localised in any language in the info window for placed Disasters
Fixed: Garbage accumulation for International Airport and Cargo Hub is high
Fixed: Map Editor: Ancient Wall description text is placeholder text
Fixed: Scenario Editor: There’s no efficient way of rearranging Conditions order in the list
Fixed: Asset Editor: Game stops working when creating a new International Airport asset with props
Fixed: Some buildings causing asset editor to crash
Fixed: Sub building heights and angles sometimes saved wrong
Fixed: Player not being able to place props made with certain templates
Fixed: An issue causing mods to disappear from content manager
Fixed: Superfluous dot sign at the end of By the Dam scenario name in PT and FR
Fixed: Superfluous dot sign at the end of Helicopter Park name in PL
Fixed: Multiple disaster reports generated for single disaster cluster
Fixed: Localization not refreshed in multiple places when changing languages
Fixed: Reloading Theme Editor in the same map theme cause Disaster Probabilities tab issues
Fixed: Weather Radar name overflows in KO
Fixed: Localization is not updating immediately in Asset Editor for all languages
Fixed: Cut off ‘Helicopter Priority’ in Milestone panel while playing with DE language
Fixed: Not updating translation for all policies tooltip text while in district panel
Fixed: Notification icons are present for sub-buildings in asset editor
Fixed: Citizen using evacuation buses need to first exit the Large Emergency Shelter in order to get inside it
Fixed: Loading a game while meteor strike is occurring result with no explosion SFX
Fixed: Player need to click twice on radio panel in order to open it
Fixed: The after disaster report panel is carried over between saves that both have the same map theme
Fixed: Player cannot dismiss after disaster report at will
Fixed: Water front buildings becomes displaced when hit by tsunami
Fixed: Sub building button disappearing with certain screen aspect ratios
Fixed: Garbage piling up in multi-part buildings
Fixed: Lose prompt doesn’t mention which losing condition was met
Fixed: Scenario Editor: Using both trigger and non-trigger conditions for a win or loss makes the conditions get
sorted in a strange way inside Goals menu in-game when you use “After each other”
Fixed: Scenario Editor: The minus key is not registered when trying to enter a negative value for a money trigger.
Fixed: Advanced Wind Turbine becomes displaced when hit by tsunami
Fixed: Asset Editor – The user is able to place intersection assets outside of the asset zone limit.
Fixed: Asset Editor – User is unable to load the first saved intersection asset in a new asset editor.
Fixed: Radio channels streaming warning includes Relaxation Station even though it’s okay to stream with that station
Fixed: Tutorial message for rebuilding collapsed city services doesn’t appear
Fixed: Disaster Risk info view has no Advisor text
Fixed: Most Natural Disasters keymappings are missing.
Fixed: Early warning for disasters remains with unchanged text during the disaster
Fixed: Relocating a Shelter causes issues with the current evacuation route.
Fixed: Scenario Editor: Users are able to scroll the list of effects without opening the drop-down menu.
Fixed: The Chirper birds do not follow the bends in the Chirpynado.
Fixed: The Tsunami warning message is cut off.
Fixed: Disaster severity slider could be hard to understand for a new player at first
Fixed: The Trench Ruins do not get destroyed by disasters.
Fixed: Asset Editor – Intersections can be placed over each other.
Fixed: Disaster reports names can go out of bounds
Fixed: Map Editor: Load Map menu is using the wrong save name
Fixed: Role and effects of Disaster Response unit was unclear
Fixed: Newly added City Statistics’ timelines are inconsistent with other City Statistics’ timelines.
Fixed: UI: The Disaster warning bar slightly grows each time a new disaster hit the city.
Fixed: Some citizens are using evacuation route buses like a regular bus line


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